Rust

Rust

Rust is a multiplayer-only survival video game developed by Facepunch Studios. Rust was first released in early access in December 2013 and received its full release in February 2018. Rust is available on Microsoft Windows and macOS. Console versions for PlayStation 4 and Xbox One being developed in conjunction with Double Eleven and are currently in beta, with a full release date in May 2021. Rust was initially created as a clone of DayZ, a popular mod for ARMA 2, with crafting elements akin to those in Minecraft.

The objective of Rust is to survive in the wilderness using gathered or stolen materials. Players must successfully manage their hunger, thirst, and health, or risk dying. Despite the presence of hostile animals such as bears and wolves, the primary threat to the player is other players due to the game being solely multiplayer. Combat is accomplished through firearms and various weapons, such as bows. In addition, vehicles controlled by non-player characters will occasionally roam, attacking armed players. Rust features crafting, though initially limited until the discovery of specific items in the game’s open world. To stay protected, players must build bases or join clans to improve their chance of survival. Raiding is a major aspect of Rust. Rust supports modded servers which can add additional content.

Rust was first released in December 2013 to the Steam Early Access program. During this period of development, the gameplay was changed significantly. Dangerous wildlife replaced zombies as the primary environmental threat and several fundamental revisions to the crafting system were released, along with general improvements and feature additions. While in Early Access, Rust was ported to the Unity 5 game engine, providing substantial graphical changes. The game also introduced immutable, predetermined skin colour and biological sex tied to players’ Steam account details. Despite being fully released, the game continues to receive updates.

Throughout Rust’s alpha release, critical reviews were mixed, with many comparisons made to other survival games. Rust was commonly explained as being a mixture of DayZ and Minecraft. During this period, reviewers frequently noted the game’s unfinished nature. During its pre-release phase, critics praised the concept and gameplay and by March 2017, Rust had sold over five million copies. After leaving Early Access, it received mixed reviews from critics. The player vs player combat and survival aspects were highlighted by those who enjoyed the game, though reviewers were critical of the harsh beginner experience and the constant need to grind for materials.

As a multiplayer-only video game, Rust pits players against each other in a harsh, open world environment with the sole goal of survival. Animals, such as wolves and bears, act as a looming threat, but the primary danger comes from other players. Most maps are procedurally generated, with the exception of some pre-built maps. When beginning, a player only has a rock and a torch. The rock can cut down trees, break apart stones, and be used as a weapon. Cloth and food can be gathered by killing animals; mining provides stone, metal ore, and sulfur ore; and chopping down trees provides wood. To survive in the world, the player must gather resources and use them to craft tools, weapons, and other gear. To craft items, the player must have a sufficient amount of all required materials, with advanced items needing more obscure components scattered around the map. There are limitations imposed on the amount of craftable items, with blueprints allowing the creation of more advanced items.

The player must stay well fed or they will die of starvation. There are other challenges the player must overcome during gameplay, such as drowning, hypothermia, and wildlife attacks—primarily bears and wolves. Specific locales around the map are radioactive. There are four levels of radiation: minor, low, medium, and high. The correct armour or clothing must be worn to enter these areas; failure to do so can result in death. Upon death, a screen with an option to respawn at a random location or at a sleeping bag or bed (placed prior) appears. Respawning resets the player’s inventory to the basic rock and torch. The main concept of Rust is to form a “clan”. Clans usually create housing for their members, give items and supplies to each other and partake in organised raiding and looting. Player vs player (PvP) combat is accomplished with bows, melee weapons and craftable guns. Bullets and other projectiles travel in a ballistic trajectory, rather than being hitscan. There are a number of different types of bullet for each gun, including high velocity and explosive, thus allowing for more diverse strategy. Hit tracking calculates damage; shots to the head are more damaging than shots to other parts of the body. The use of weapon attachments, such as holographic sights, provide an advantage over opponents.

There are player-operable vehicles in Rust. Boats are used to traverse long distances across water and reach valuable loot. Some airborne vehicles, such as hot air balloons, can also be used to explore the map quickly. Spawning randomly, they can be used once fueled. These player-controlled vehicles, and unlike the offensive AI entities, can be destroyed by surface-to-air missiles that players can position outside bases. Similarly, the player can transport themselves and others using modular vehicles found while exploring. Vehicle chassis are situated on roadsides and must be sufficiently repaired and fitted with an engine before use.

Airdrops are an important element in Rust. These are parachute-equipped pallets of supplies delivered by a prop plane. They can be seen over extremely long distances, sometimes resulting in players running toward the airdrop. There are also other entities that drop advanced loot, including an attack helicopter and the CH-47 Chinook. Both of these travel randomly around the map and attempt to kill players. The Chinook additionally travels to a randomly picked monument—automatically generated structures guarded by violet NPCs—found in the game world and drops a locked supply crate that opens after a length of time, inviting PvP interactions. Compounds are safezones that provide players with a place to trade resources, overlooked by automated high-damage auto turrets that fire on anyone who draws a weapon, discouraging betrayal. Additionally, these treacherous players will be marked as hostile to NPCs for a predetermined amount of time.

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